Motorola MOTO G (1st Gen) has just been upgraded to Android 5.0 Lollipop

motorola moto g 1st gen android lollipop

Finally Moto G First Gen users can play with the new Android release. So far it seems quite stable and visually better indeed. Material design was actually present on the Moto G even on 4.4.4 with most Google apps taking cues from it. Now we also have all the nice animations and transitions and the good thing is that they run smoothly even on a budget phone like the Moto G.

HYPE4 was at the Web Summit this year – it was awesome!

The Web Summit in Dublin 2014

We were at the Web Summit in Dublin this year and took some pictures! It was a very cool show, with lots of interesting startups (some not-so-interesting and some utterly pointless too, but that balance was tipped well towards the former!) and inspiring keynotes from industry leaders of all shapes and sizes.

Web Summit Centre stage
The centre stage was a place of many interesting conversations, keynotes and showcases – including that adorable little robot :)

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Moov wearable first impressions and test / review

moov fitness tracker coach wearable

I just received the fitness-coach-wearable “moov” in the mail. Moov is a device made by an innovative US startup that crowdfunded itself on their own website instead of using kickstarter. Kudos!

The device promised to be way smarter than any other passive-fitness-wearable (like the Jawbone UP or the Fitbit Flex which I actually used myself) so did it deliver?

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Apple iPhone screen fragmentation and the missing 3 pixels

iphone screen size fragmentation

When apple switched from the 4:3 aspect ratio on the iPhone 4S, to the 16:9 ratio of the iPhone 5, the world accepted it as a fact.
Now, when we have two new resolutions we can start thinking about iOS fragmentation. Apparently both the iPhone 5, 6 and 6 plus have a 16:9 aspect ratio. With the respective resolutions of 1136 x 640, 1334 x 750 and 1080 x 1920, we would expect we can scale the top resolution down and get the middle and lowest one. No suck luck.

iphone screen size fragmentation 3px

When we scale 1080p down to 750 pixels, we get 750 x 1333. We are missing one pixel.
It get’s even weirder when we scale it down from 750 x 1334 to 640, because the height appears to be 1138. Now we are gaining two pixels.
Scaling up from 640 to 750 yields 750 x 1331 pixels – so loosing two.

Of course it’s all roughly 16:9 every time, but the problem is that even when you created your app fully on vectors, you can’t simply resize the canvas because you’re missing pixels on every resolution.

Bad move apple :(