Photoshop tutorial – light trails / curved beams

Screen shot 2010-03-11 at 21.02.10

Today I’ll show you how to create those ubiquitous light trails or as I think of them “curved beams of light” that can either go around a character or be just in the front looking like “light painting”. We will create the image above and it will take about 10 minutes to do so because it’s all about the PEN tool in photoshop. If you don’t really know how to use the pen tool then find a tutorial that shows you the basics of the tool before you proceed.

Continue reading

Tutorial: Stylish blue Grunge + Gradient background in Photoshop

Screen shot 2010-02-21 at 22.42.45

Here’s a quick little tutorial showing how to make a combination of gradient and grunge that can look stylish in any color (blue is just an example, feel free to experiment). What you need to know is only the basic tools of photoshop that are available from the left toolbar. And some basic layer skills (blending modes, opacities). This tutorial ALSO works in Pixelmator and works exactly the same so you can duplicate all the steps. Enjoy!

Continue reading

Flash gradient mask / reflection tutorial using actionscript 2.0

ball4

Ok, you’ve probably always wondered, why photoshop and other apps (like pixelmator for example) allow you to use gradient masks and Flash doesn’t? You probably blamed it on some vector mambo-jumbo and decided to live with it somehow. Well that’s not needed anymore, because with some clever techniques we can achieve this effect in Flash from version 8 and up. It works in actionscript 2.0, but it should be easy to achieve in 3.0 as well. This is a simple, quick effect that we can make having a basketball and it’s reflection underneath. What’s cool is that you can also animate the mask so the ball will bounce for example.
Continue reading

Photoshop, pixelmator, Flash, Illustrator, Vector Designer and many more

We have started a main category for our tutorial section. At the start there are only 6 of them, but there will be more added in time. Both small, tweaky things that can redefine routine tasks, little tips and tricks and bigger, more complex stuff. Stay tuned to our channel to see all the new, exciting tutorials and how to’s being added. Cheeri’o!

Tutorial : Fake 3d in Pixelmator and Photoshop

Screen shot 2010-01-31 at 21.36.16

Here’s a quick little tutorial on how to make some fake-3d objects like cubes, book-shapes, dvd covers, cd cases and more. Those simple shapes can be recreated in Pixelmator (and photoshop since all the functions are exactly the same) easily. Then we can texture them and make them look a little bit more real. Sure with a lot of work they can be real, but the purpose of this tutorial is to create a more cartoonish-style fake 3d + we’re low on time ;)
Continue reading

Pixelmator tutorial : making a promo visual

final

Here’s a little tutorial for pixelmator, since I’m working on some new visuals for the upcoming second promo EP from Krop. So let’s start shall we ? All you need for this tutorial are basic pixelmator or photoshop skills, a copy of pixelmator, about 20 minutes and a photo of a person. I used one of the promo pics from Krop. Read more for the tutorial itself. If any of the images is too small for you, you can right click on it, and choose view image opening it in it’s full. This release is an upcoming one, but if you like electronic dance music with an alternative twist check out the last cd at kropband.com . It’s a free download.
Continue reading

Square Extension photoshoot tutorial

squareext
Now I will show you roughly how we created those “town painting photos”. This tutorial is for people who basically understand the software (this can be done in either photoshop or pixelmator on mac). We used pixelmator. The most fun part was of course taking the pictures, and imagining (keyword here!) what can we do with them later. I strongly suggest to keep that in mind while on a photoshoot. Some amazing ideas can come at any time. The effect is supposed to be a little “unrealistic” and “neon’y” so here goes, experiment and play with it: