About IdeaMonster

Krop, Square Extension, Dust|box artist. Illusion of sense art group founder, creative director, open mind.

So here it is : Pixelmator 2.0 – what’s good, what’s bad?

So Pixelmator 2.0 is finally here! We’ve been through delayed launch dates, lots of anger in their website comments, lots of feature requests and Apple Design Awards. Between all this an idea has emerged that this little, 30$ app can replace the 700$ pro app from Adobe. Looking at PM2.0 I can say once again – “it’s close but not yet there”. Which shouldn’t really be of any surprise – Photoshop was developed years ago and got layer support in version 4! So that’s understandable. For me PM2.0 has all the tools I need but one – it’s lacking layer styles. That one single invention in Photoshop is now as ubiquitous in my design as layers themselves. The ability to add simple stylings (color overlay or even a shadow) without creating new layers. That’s the main thing that is going to keep me from using PXM for some of my professional work.

The other thing I found a little annoying is the color palette. It jumps out as a completely style-less window from OS X and jumps out randomly. The order of tabs there is awful. Who needs those crayons? All we need is a color spectrum, a color wheel and swatches, that can be used as a constantly on, styled palette (meaning it should have dark windows like the rest of them and better UI). That’s a big design flaw.

On the other hand the new type tool is pretty good and there’s enough functionality there (including finally opening PSDs with editable text) to stop complaining. The dodge, burn and sponge tools are pretty good too. Famous Content-Aware-Fill isn’t as good as in Photoshop and sometimes needs a little help from some clone-stamping, but it’s a nice effort for their first try.

I really like the vector design tools – here we have a feature (pen tool, freehand pen tool and shapes) that is actually done BETTER than in Photoshop. Good job Pixelmator team!

As for the rest of the App there are a lot of little refinements here and there, so I decided to take it for a spin and design my next pro layout exclusively in Pixelmator. I’ll probably post some shots from the process and some more insight next week. If you don’t have it yet go to the Mac App Store now:
http://itunes.apple.com/us/app/pixelmator/id407963104?mt=12

Pixelmator 2.0 release today!

Today, on October 26th the Pixelmator team is set to release the 2.0 version of their popular (and cheap) image editor! We’ve been covering pixelmator for quite a while now and while we think the app is really well made, it still lacks a lot of simpler features that are necessary for day to day work. We’re not saying it has to copy photoshop 1to1, it’s more about simple refinements – like an improved type tool, because the current one is dreadful.

2.0 is supposedly bringing a lot of the requested features (along with simple vector tools too!) so let’s keep our fingers crossed. We’ll test the App and tell you if you can delete that 30-day photoshop trial you’ve used for the last couple of years ;) Just kidding! But hopefully this release will at least drive a couple more people to forget about the bloated, over-priced hog that PS has become. Now we play the waiting game…

We’ll let you know when it hits the App Store!

Another resolution shift in design? Designing for high DPI screens

Retina display revolution

When Apple introduced the retina display, we found out that 960×640 pixels is a nice resolution for a small, 3.5 inch screen and decided to embrace it right away. The retina iPad didn’t come this year, so when designing for mobile devices we’re still lower than 1280 x 800 pixels, with the iPad being 1024×768.

Is Retina not enough?

Apparently though Toshiba is planning to change that and introduce a 498 ppi, 6″ screen sometime in the near future. I don’t really see a reason (maybe I’d have to see the screen live to notice if there’s any difference), but isn’t retina display about high enough ppi, so the eye can’t distinguish the pixels? So why making anything higher than 320/360 ppi at all? The only thing that comes to mind is – to be “better” than apple on billboards and in ads. Well if the trend catches on, or if the iPad gets retina display, we’ll be designing for mobile at 2,560 x 1,600, which is mind blowing because a couple of years ago that resolution wasn’t even in high end desktop computers (and it’s still rare in most desktops).

So what’s next?

That may actually lead to move digital design a little bit closer to print design – having a resolution that is almost pixel-independent and really looks like a fine print will encourage new ideas for design. Exciting times ahead!

Game review : Another World (iPhone/iPad)


Rating: ★★★★½

Another World was one of the most innovative and creative games ever made, and it’s hard to believe it’s now 20 years old. Due to that fact we got a nice conversion for iOS devices (universal app which is great) so we can re-live old memories, or play it for the first time. It’s definitely worth it as this game redefined the platformer/action genre with cut-scenes, creative game flow (running, jumping, rolling, swimming) and EXTREMELY high difficulty level. Seriously in this “other world” nearly anything can kill us, even little leeches. Usually it kills us with a nice cut-scene, but the point of this game is to repeat until you do it right.

Continue reading

non-Adobe HTML 5 animation tools – Purple vs Hype

We can’t complain for the lack of tools to create rich HTML5 animated content. Even Adobe finally decided that flash is better for other things (like creating cartoons) than web site animations and transitions. Their “Edge” is actually a sign that they gave in to Steve Jobs’ and realized there IS a market for non-flash web animation after all. So it was the iPhone that changed the way we look at the web and influenced the new standards. Good.

We covered Hype a while ago, and now it seems that there’s another tool to create rich HTML5 content and now Mac App Store is promoting “Purple” – another pro tool for HTML5 animation. It seems that the interface is a little bit more refined visually than in Hype. Think – Pixelmator – with all those dark windows and panels it looks quite nice. As far as the performance goes though, I checked out the Purple gallery on my 2011 Macbook Air (core i5) and it performed pretty slow. Hype is much better in that regard, but Purple was just introduced so I hope they’ll work on performance in future releases. Aside from that it seems that as far as functionality goes both Apps are pretty similar, so it doesn’t really matter which one you buy, but Purple is now half the price (introductory) of Hype, so if you buy it now it will be a bargain at 15 Eur.

You can download Hype for 30 Eur here: http://itunes.apple.com/us/app/hype/id436931759?mt=12
And Purple is available here: http://itunes.apple.com/us/app/purple/id433132196?mt=12

Game review: Bumpy road (iPhone, iPad)

Rating: ★★★★☆

Bumpy Road is a beautiful, story driven “driving” game where you don’t get to control the car. The idea is simple – the car slowly rolls towards the right side, and you can influence the movement by making “bumps” in the road itself – i.e. moving the terrain with your finger. It even has a story, which for casual games is a novelty, and it’s so sweet and heartwarming that it actually encourages you to play more and more. It’s a love story wrapped in a driving game with no driving, in which nothing can actually kill you, you can just have a dive in shallow water and stop. You need to collect various elements for the ride, like screws, plugs, lightbulbs, gears, batteries, radios and more. It’s not that you really need them, but they’re a nice bonus to add up to your highscore and are fun to collect.

That type of games is a rarity – both the graphics are amazingly beautiful, the music is at times addicting, and the gameplay and controls are top notch. It shows that guys from Simogo are not a one hit wonder (they released “Kosmo Spin” before), and they will surprise us even more in the future, with their enigmatic “game 3″ that they’re working on. I definitely recommend to try it. It’s not for fast-paced arcade shooter gamers, but if you crave something “different” then it’s definitely going to be the thing for you. That type of quality at ?2 is quite rare in the app store.

Download it at: http://itunes.apple.com/gb/app/bumpy-road/id423855879?mt=8

iOS 5 GUI for iPhone (PSD) – a free download from TeehanLax.com!

The guys that brought us all the previous iPhone OS GUI’s are at it again. What stands out in their work is both attention to detail and a very nice organization of the content. Everything is sorted in groups (including nested groups for smaller elements). This is priceless for UX people, who can now design the interfaces for their own apps with the right elements. It’s more of a drag&drop of lego bricks into place, than anything and we like it here.

Go to teehanlax.com/blog to download your free PSD of the iPhone GUI!

Is web 3.0 a mix of 2.0 and 1.0 ?

Web 1.0 was all about creating content – articles, news topics, how to’s – you name it. Websites were hubs of information rather than a site with videos od a dog on a skateboard. Then the revolution came and the main focus on the web shifted from articles to people. Web 2.0 was all about being social online. And people loved it! Sure it’s counter-productive most of the time, but how convenient, right? You can now see updates and pictures of your “internet friends” from all over the world, and you don’t even need to meet with them for coffee to know what they’re up to.

Web 2.0 has generated an impressive amount of content and lured non-power-users into the internet. The amount of valuable content declined rapidly, and dogs on skateboards started to be the main focus online. Sure if you need information there’s wikipedia and wolfram alpha, which in fact is an answer to all the lazy people who can’t look up the answer themselves. So there’s more and more “social” content, more and more ads, but less quality content to browse through.

The answer? Well all those websites with funny pictures and subtitles encouraged people to at least write something under the pic. That’s creative sometimes, right? And then they share it with their average of 450 friends (who really has that many?) and it becomes another dog on a skateboard. Question sites are actually a true sign of change – people can ask about anything, and complete strangers may answer their question, which is then rated as the most valuable answer. That’s building a knowledge base right there. But when blogging shifted from serious articles towards “what I did last night with my facebook friends” I guess the last parts of web 1.0 died that evening. Facebook is trying to swallow some of that 1.0 juice by adding wikipedia answers to it’s searches, but seriously – who uses that?

Is internet eventually going to be about porn, shallow relationships with people and funny pictures only? What do you think?

Game Review: Solipskier (iPhone,iPad)

Rating: ★★★★☆

Solipskier is one of those iOS classics that Apple has made a separate category for in the App Store. It’s by far one of the most playable titles available, and as far as arcade goes it’s hard to top it. Mainly due to an ingenious concept, thought-out controls and addictive gameplay mechanics.

The latter is actually something that keeps you engaged in the game despite it’s visual side and overall simplicity. Somehow the creators of Solipskier found a perfect combination of gameplay elements, that causes the typical “one last game” syndrome. Too bad it’s almost never really the last one ;)

The controls are all about “drawing” the snow, on which our skier can gain speed, to jump high in the air and do tricks. The more time he spends airborne, the more points we have, so drawing a straight line is not going to be a good idea. The whole point is to predict the speed-up gates and tunnels, and draw snow only when needed. The more gates he crosses while in the air, the faster he goes, and that even includes faster music. It can get pretty frantic at some point which only raises the adrenaline levels.

The visuals are mostly grayscale shapes, and at first glance it seems unpolished, or even simple. But as soon as we get the flow of this game, we start focusing only on the gates and tunnels and the speed. Oh, the speed!

Solipskier is just ?0,69 and can be downloaded here:http://itunes.apple.com/gb/app/solipskier/id383281764?mt=8

 

Simple vs overblown designs – how the focus shift from content to form-factor

When the web first started, all websites were just about presenting content. Or to be more precise – information. It was a simple, high contrast design, with white background, black text and blue, underlined links. It’s been many years since then, although I remember using a lot of these principles when building websites back in 1998. They were easy to read, and the lack of multimedia due to slower connections at the time, was in fact a blessing that let us fully appreciate content.

Now all of that has shifted towards shocking the user with jQuery animations, smooth scrolling, effects and gimmicks. I’ve been browsing through a lot of award winning websites – mostly portfolios for online companies – and I noticed that the amount of content they communicate now can be summarized in a few bullet-points. Surely if it’s purely about the design, it’s not a bad thing, but sometimes we really want to read more and don’t want to be treaded like idiots who can only comprehend ordered lists.

What do you think? Should we simplify the websites, relying more on bullets and eye-candy, or should we balance it better with longer pieces of text, that actually say something?

Blog spam techniques keep evolving

Surely everyone who has ever written a blog knows, that even with akismet and all those other fancy gizmos, spam is constantly there. It can be characterized as landfills and trash dumps of modern technology, that just keeps piling up and there’s always more. But stating the existence of spam nowadays is like saying we need air to breathe. Pointless. What I want to focus on is how spam comments are evolving to trick us into clicking approve.

Here’s some statistics:

Email spam is done by about 5 million botnets, that send 88% of all spam messages. 90% of spam is in English (that’s understandable) and 91% contains links. 66% is about pharmaceutical things like viagra,cialis etc. In 2010 alone 107 billion mails were sent, out of which 89,1% was spam. Good news is that the amount of spam is decreasing by about 1% each year. The biggest fall is in email spam, because of better filters, and people simply ignoring those messages after learning how they work. A lot of spam moved to blog comments though, either to move traffic to other websites, or increase google popularity. So what kinds of spam are there?

Praise spam

Praise spam is the most common one – everyone wants to hear compliments, and if we get a comment that says “great blog! I’ve bookmarked it!” or “Great writing style, keep it up!” or thins like:

  1. This would be the best weblog for anybody who wishes to discover this subject.
  2. Wonderful article. I’m dealing with a few these issues.
  3. This is actually a very good posted post, and I have bookmarked this web site for future reference.
  4. Hi, this has been an excellent read and in addition I have bookmarked this webpage
  5. A truly amazing article. Thanks for sharing you?re wealth of knowledge with us once again
  6. It is a excellent suggestions particularly to people new to blogosphere, quick and correct information
  7. Greetings! I would just like to thank you for the first class info you have here on this post.
  8. Fantastic goods from you, man. I have understand your stuff previous to and you?re just extremely magnificent.

Help offerings (mostly SEO)

That comes from the fact that most blogs are not popular. That’s how life works and we should learn to deal with it. So when we see a help offer: to boost our stats, to earn more money, whatever – we unintentionally take notice of that comment before realizing it is spam. Some people apparently don’t realize that, because the spam bots are still doing this.

  1. Hello, I found your website by searching Google, but I noticed it was not on the first page.
  2. I found you on Google so I thought I?d share this tip with you. There is a WordPress SEO addon that does automated SEO for your blog
  3. make your blog a source of income that can count on
  4. My team provides professional article writing, and we are able to do it for $0.01 per word ? that?s $4 for a 400 word article.
  5. There are a lot of approaches in which you can preserve cash.
  6. Hi, check how to make more money with your blog

Pointing out mistakes (that’s a new one)

If praise isn’t really your thing, maybe criticism is. Or maybe if a bot is smart enough (yeah, right!) to criticize you, then it’s not a bot, but a real comment you can approve? Silly them ;)

  1. of course like your web site but you have to check the spelling on quite a few of your posts
  2. I?m not sure I completely agree with the point and view

Total gibberish and idiomatic idiocy

Sometimes what we get is a string of words or phrases taken from books, randomized and weird. It looks like it’s some twisted, drug induced poetry and sometimes it is. I actually like this type of spam sometimes – especially when I can compile a couple of those into a song, that’s as deep lyrically as Radioheads gibberish ;) (I still like their music though)

  1. you command get got an edginess over that you wish be delivering the following. unwell unquestionably come more formerly again since exactly the same nearly a lot often inside case you shield this increase.
  2. A fall into a pit, a gain in your wit
  3. Great mens sons seldom do well

We can learn to fight it or we can learn to ignore it. But we must be aware that bots are a considerable part of our reader base. So this post is a tribute to them. Thank you for visiting my site bots! ;)

 

 

The Angry Birds Effect

Another (this time smaller) infographic about how much time and money is lost in the workplace due to an Angry Birds addiction. It actually is possible, that the yearly amount of wasted money is higher, than the value of it’s creators – Rovio. Now that’s mindblowing…

One man can change everything

It’s hard to miss today’s big news about Steve Jobs’ passing. I won’t dive into monologues on how he changed my life and how he inspired me, because that’s what everyone does, and he doesn’t need more praise. Beside I wouldn’t be writing this if he didn’t inspire me, right? It’s better to start thinking what’s next, rather than re-living the past. Sure he’ll be remembered as he made a big dent in the world, but a more valid question for me is: does the style and passion end here for future CEO’s?

He was well known for his product presentations, in which he combined humor, passion and confidence, that were spreading among other people like wildfire. It’s not true, that Apple will cease to create great products, because they already know they need to focus together to match him in bright ideas and innovations and they will. It’s more a question of how they will do it. Right now there are no keynote speakers that match that passion and that drive. Sure Phil Schiller loves Apple products, and so does Tim Cook, but when they say how amazing they are, it seems like it’s pure marketing and no soul. Sorry, you can’t learn passion and that’s why Steve was one of a kind in the industry.

Hopefully people like him will emerge sometime soon, not necessarily in Apple, to change the world and become the new “crazies”.

The more heads the longer the development

Sure people can fool you with washed-up phrases like “there’s no I in TEAM” and such, but the truth in the design community is a little different. Actually the more people involved in a project, the more fragmented it will be. Think of it as an android headset, with all the resolutions, different processors and performance, and a design needs to now fit it all.

With iPhone’s it’s a bit easier – there’s the iPhone (sure, two resolutions, but that’s easy – just double) and you can create something for it actually being sure it will look and work the same. Well let’s not jump into that analogy too far, I hope you got it. The more people involved, the less stable the design is. Thus the best teams are usually the smallest.

Thinking about the successes of recent years in mobile apps and games, (well aside from Rovio) most of the biggest, most creative ideas came from small, 2-3 people teams. Sometimes it can even be a one person, and then the vision is completely as it was imagined from the beginning.

Is it even possible to create something good with a team larger than two people anymore? Well we just need to wait and see.

Game Review: Kosmo Spin (iPhone/iPad)


Rating: ★★★★☆

Kosmo Spin is a simple and fun casual game, in which you manipulate the space itself, in order to save the creatures of a little planet. By rotating the space, you move your character so it can bounce off the soccer, tennis and basketballs (and other kinds too) that an “evil” alien is shooting at your planet. You also have to collect little “cupcakes” to “save” them. It can’t really get much cuter than that, seriously. Kosmo Spin is uber cute and there’s absolutely no violence inside the game. It’s pretty entertaining though, with the simple, cut-out textured graphics, nice music and very good character design that Simogo is now known for (it was their first game).

Visually this game really stands out from the crowd – the graphics and textures seem so different, that you’ve probably never seen anything like it in the App Store before. That’s a good thing, because frankly, that 8-bit retro thing is getting pretty old now. Nice to see something refreshing Simogo!

The levels are of course more and more challenging as you finish them, but don’t expect a high difficulty level in this one. It’s more of a casual game that you can play every now and then without worrying about “dying” in-game. For that price it’s a no-brainer – you get a nice looking, fun to play, simple casual game that has that “special something” in it.

You can download it for 0.69 in the App Store:

http://itunes.apple.com/gb/app/kosmo-spin/id404446780?mt=8

Adobe Announces Photoshop Touch!

Don’t worry it’s not the crippled Photoshop mobile version, that didn’t even had enough functionality to compete with Photo Forge. It’s a completely new thing and it’s as close to real photoshop, as it ever was. There are layers of course, painting tools, patterns and blending modes. So apparently it’s set for some serious (as far as it can go) photo editing and content creation. That’s a smart move on Adobe’s part, and we’re eager to see when it comes out. Photoshop Touch should be available for iPads soon, Androids a little bit later (even though the demo is on an Android slate). It was announced along a few other apps (including a nice prototyping app, that’s an attempt to take on OmniGraffle I guess) at the annual Adobe MAX conference.

Video by the 9to5mac team